打開(kāi)Window/Rendering Editors/Multilister. 選擇Edit->Create,在 Volumetric Materials中選擇Particle Cloud.如下圖所示
5.Particle Material. Color. Cloud.
打開(kāi)Particle Cloud的屬性對(duì)話框,點(diǎn)擊 Color右邊的
點(diǎn)擊Transparency右邊的
點(diǎn)擊Blob Map右邊的
6.Particle Material. Transparency. Ramp.
開(kāi)始設(shè)置Transparency Ramp,進(jìn)入Ramp屬性設(shè)置框中
設(shè)置Interpolation 為 Spike.
點(diǎn)擊
點(diǎn)擊
點(diǎn)擊